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Detailed Course Information

 

Fall 2023
Dec 01, 2023
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Information Select the desired Level or Schedule Type to find available classes for the course.

CS 315 - Game Programming
Serves as an introduction to game programming, and topics include active and passive rendering, sprite animation, collision detection, audio playback, input devices, deployment, and applications of artificial intelligence. Prerequisite: CS 222 with a C- or better grade.
3.000 Credit hours
3.000 Lecture hours

Levels: Undergraduate
Schedule Types: Lecture, Online Fixed Times (Synch), Online (Asynchronous), Study Abroad

Computer Science Department

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate
      Graduate

Prerequisites:
Undergraduate level CS 222 Minimum Grade of C-

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