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ART 210 - Animation: Introduction to 3D |
Provides an introduction to techniques of three-dimensional computer graphics, as well as the fundamental concepts and philosophy of animation. The techniques include 3D modeling, digital lighting and shading, and basic animation. Autodesk Maya is the primary software to complete the course assignments.
Prerequisite: Departmental permission.
Open only to Animation majors and CS Game Design.
3.000 Credit hours 3.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture, Study Abroad, Online Fixed Times (Synch), Studio, Online (Asynchronous) Art Department Restrictions: Must be enrolled in one of the following Levels: Undergraduate Graduate Must be enrolled in one of the following Fields of Study (Major, Minor, or Concentration): Game Design and Development Visual Arts/Animation Prerequisites: |
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