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Fall 2024
Oct 15, 2024
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Information Select the desired Level or Schedule Type to find available classes for the course.

ART 341 - Animation: Game Engine 01
This course focuses on teaching students the fundamentals of game engines. Students will learn the fundamental components and features of game engines (such as objects, inputs, movement, interactions, physics, UI, artwork, animation, sound, and more) and the terminology and theory behind them. Prerequisites: ART 210, ART 211, ART 311, and ART 315
3.000 Credit hours
3.000 Lecture hours

Levels: Undergraduate
Schedule Types: Study Abroad, Online Fixed Times (Synch), Studio, Online (Asynchronous)

Art Department

Restrictions:
Must be enrolled in one of the following Levels:     
      Undergraduate
      Graduate

Prerequisites:
Undergraduate level ART 210 Minimum Grade of D- and Undergraduate level ART 211 Minimum Grade of D- and Undergraduate level ART 311 Minimum Grade of D- and Undergraduate level ART 315 Minimum Grade of D-

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