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CS 390 - Game Studio Pre-Production |
Explore the pre-production process of videogame development by investigating technical, artistic, feasibility, and methodological aspects. Rapidly prototype videogame ideas in order to discover practicable concepts. Form multidisciplinary teams to build a publicly showcased vertical slice.
Prerequisite: CS 215 or CS 315 (it is strongly recommended that computer science majors complete CS 315 prior to enrolling in this course)
3.000 Credit hours 3.000 Lecture hours Levels: Undergraduate Schedule Types: Lecture, Online Fixed Times (Synch), Studio, Online (Asynchronous), Study Abroad Computer Science Department Restrictions: Must be enrolled in one of the following Levels: Undergraduate Graduate Prerequisites: Undergraduate level CS 215 Minimum Grade of D- or Undergraduate level CS 315 Minimum Grade of D- |
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