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Spring 2024
Jun 18, 2024
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Information Select the Course Number to get further detail on the course. Select the desired Schedule Type to find available classes for the course.

ART 341 - Animation: Game Engine 01
This course focuses on teaching students the fundamentals of game engines. Students will learn the fundamental components and features of game engines (such as objects, inputs, movement, interactions, physics, UI, artwork, animation, sound, and more) and the terminology and theory behind them. Prerequisites: ART 210, ART 211, ART 311, and ART 315
3.000 Credit hours
3.000 Lecture hours

Levels: Undergraduate
Schedule Types: Study Abroad, Online Fixed Times (Synch), Studio, Online (Asynchronous)

Art Department

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