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ART 341 - Animation: Game Engine 01 |
This course focuses on teaching students the fundamentals of game engines. Students will learn the fundamental components and features of game engines (such as objects, inputs, movement, interactions, physics, UI, artwork, animation, sound, and more) and the terminology and theory behind them.
Prerequisites: ART 210, ART 211, ART 311, and ART 315
3.000 Credit hours 3.000 Lecture hours Levels: Undergraduate Schedule Types: Online Fixed Times (Synch), Studio, Online (Asynchronous), Study Abroad Art Department |
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